What I liked:
- Great topic
- I had fun!
- Interesting theory
- All the (learning) goals were reach (including fun :-))
- Useful in practice
- Fun to do
- Great to see atmosphere change
- Good overview
- Interesting, new topic
- Interactive
- Fast paced
- Fun
- Chocolates
- Very well prepared
- A true Portia session. Thanks!
- The involvement
- You succeeded at making us connect
- The changing between theory and practice
- The use of success criteria
- Playing
- Current issue
- Interactive
- Game+theory combination
- Subject
- Everything
- The simple concept of groups of groups working together instead of competing
- Fun, nice practices
- Content: new, useful
- Delivery: "like silk" as always...
- Interesting, fun
- First time I heard about this "technique"
- Self awareness
- Learned a lot I can and will apply in both my professional and private lives
- Great simulation
- Great fun! Chocolate!
- Interactive
- Content
- The game itself
- Makes you think about yourself and how you interact with a group
- Style
- Slides
- Topic
- Inspiration...
- Nice fun workshop
- Best I was
- Great energy
- Great group work/interaction
- Great lesson
- Great fun
- The theory
- It's fun
- Introspection on my real position
- Simulation and game
- Very good presenter
- Fun
- Involving and engaging
- Eye opening
- Best session of XP Days!
- Great Job!
- Insight in tribes
- Original
- Interesting
- Fun
- F...ck (Oh no, I'm not in that stage)
- Nice games... I learned to fold cranes!
- Fun!
- Exercise, collaboration, interaction
- Theory <=> Experience
- Cooperation
- Discussions within teams
- Clear time boxes
- Fun!
- Good speaker
- Learned a lot
- Super fun
- Learned a lot about tribes and stages
- Great fun
- Very interesting
- Chocolate
- Game
- Learned a lot
- Goal impression and interactivity
- Good balance between theory and practice
- Very interesting model
- Interactive
- Fun
To make it perfect:
- More origamis
- For me the "Tribe card" didn't add a lot of value (but it was a funny way to get to know each other a bit)
- Bit more depth, but only when the session expands in time (1/2 hour more)
- Thinking about given different teams different role in order to roleplay more - maybe need more time
- To ??? tribe overall goal was a bit unclear in the beginning
- Keep it like this
- I missed the absence of a "greater good" concept and competition between tribes. This makes the effort to get to stage 5 rather artificial
- It's already perfect
- Get rid of some difficult English words in the presentation when public is international
- Time management
- Long time game
- A little real work scenario would be nice
- Less small fonts on slides
- A little more time in between the 3 rounds
- Help us to get from 4 to 5
- After a round some people continue talking, that's sometimes disturbing
- Goal was somewhat fuzzy => too much focus on the # cranes instead of the usage
- Slides were not really readable
- Make it 2 hours
- Timing: either decrease number of slide or get a bigger timeslot
- More exercises (more time?)
- Last slides were a bit rushed
- Maybe spend a little more time analysing what's going on in the room
- A little more focus on how this can be applied back home
- Slightly shorter theory intro
- More presentation, less game
- Longer, to explore more
- Continue for longer
- A little more time?
- A bit less theory
- There was a bit of a rush at the' end
- Please give us more to fold the cranes :-)
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