What I liked:

  • Great topic
  • I had fun!
  • Interesting theory
  • All the (learning) goals were reach (including fun :-))
  • Useful in practice
  • Fun to do
  • Great to see atmosphere change
  • Good overview
  • Interesting, new topic
  • Interactive
  • Fast paced
  • Fun
  • Chocolates
  • Very well prepared
  • A true Portia session. Thanks!
  • The involvement
  • You succeeded at making us connect
  • The changing between theory and practice
  • The use of success criteria
  • Playing
  • Current issue
  • Interactive
  • Game+theory combination
  • Subject
  • Everything
  • The simple concept of groups of groups working together instead of competing
  • Fun, nice practices
  • Content: new, useful
  • Delivery: "like silk" as always...
  • Interesting, fun
  • First time I heard about this "technique"
  • Self awareness
  • Learned a lot I can and will apply in both my professional and private lives
  • Great simulation
  • Great fun! Chocolate!
  • Interactive
  • Content
  • The game itself
  • Makes you think about yourself and how you interact with a group
  • Style
  • Slides
  • Topic
  • Inspiration...
  • Nice fun workshop
  • Best I was
  • Great energy
  • Great group work/interaction
  • Great lesson
  • Great fun
  • The theory
  • It's fun
  • Introspection on my real position
  • Simulation and game
  • Very good presenter
  • Fun
  • Involving and engaging
  • Eye opening
  • Best session of XP Days!
  • Great Job!
  • Insight in tribes
  • Original
  • Interesting
  • Fun
  • F...ck (Oh no, I'm not in that stage)
  • Nice games... I learned to fold cranes!
  • Fun!
  • Exercise, collaboration, interaction
  • Theory <=> Experience
  • Cooperation
  • Discussions within teams
  • Clear time boxes
  • Fun!
  • Good speaker
  • Learned a lot
  • Super fun
  • Learned a lot about tribes and stages
  • Great fun
  • Very interesting
  • Chocolate
  • Game
  • Learned a lot
  • Goal impression and interactivity
  • Good balance between theory and practice
  • Very interesting model
  • Interactive
  • Fun
To make it perfect:

  • More origamis
  • For me the "Tribe card" didn't add a lot of value (but it was a funny way to get to know each other a bit)
  • Bit more depth, but only when the session expands in time (1/2 hour more)
  • Thinking about given different teams different role in order to roleplay more - maybe need more time
  • To ??? tribe overall goal was a bit unclear in the beginning
  • Keep it like this
  • I missed the absence of a "greater good" concept and competition between tribes. This makes the effort to get to stage 5 rather artificial
  • It's already perfect
  • Get rid of some difficult English words in the presentation when public is international
  • Time management
  • Long time game
  • A little real work scenario would be nice
  • Less small fonts on slides
  • A little more time in between the 3 rounds
  • Help us to get from 4 to 5
  • After a round some people continue talking, that's sometimes disturbing
  • Goal was somewhat fuzzy => too much focus on the # cranes instead of the usage
  • Slides were not really readable
  • Make it 2 hours
  • Timing: either decrease number of slide or get a bigger timeslot
  • More exercises (more time?)
  • Last slides were a bit rushed
  • Maybe spend a little more time analysing what's going on in the room
  • A little more focus on how this can be applied back home
  • Slightly shorter theory intro
  • More presentation, less game
  • Longer, to explore more
  • Continue for longer
  • A little more time?
  • A bit less theory
  • There was a bit of a rush at the' end
  • Please give us more to fold the cranes :-)